Friday 15 June 2012


Mortal Kombat 9






      
Mortal Kombat 9 is the newly released version of the famous fighting collection; the 9th mortal Kombat was created by netherealms studios and is known to be the most popular of all 9 mortal kombats. Mortal Kombat 9 is a multiple/single payer 2-D/3-D fighting game based of the early mortal Kombat films. The aims of the game are to compete with other players/ computers to fight and win the battle. This game has taken mortal Kombat to a new generation as previous model, were based on super Nintendo which is a 2nd generation game.

 Visual Style

 Style of graphics

Based on the popular mortal Kombat films, mortal Kombat: is a Single/Multi player fighting game, the visual style of the game is 3D, however players can only move in 2 dimensions which means that the characters movement is fixed, this may seem out-dated but compared to previous games is a huge upgrade in visual graphics and gameplay. Mortal Kombat is HD which means that the style of graphics is high definition. The visual style of a game can involve various different topics for example, Environment (buildings, objects, and terrain), Characters (NPC, Player controlled, and Enemies etc.) Feedback interface, Perspective and Cinematic/Cut scenes

Environment (buildings, objects, terrain),

The environment of mortal Kombat refers to the background of which the game is played on, the background of mortal Kombat are usually dark as the game is based on an evil fighting tournament. Although the environment are relatively similar each background can be interacted with in its own way, for example the stage finishing move on each background is different. Depending on what level the player is on will, the object, building and terrain all vary. For example they seem to become more in depth the further into the game, for example the beginning of the game the first fight is in a train station, but the last fight takes place is hell.



Characters (NPC, Player controlled, Enemies etc.)

There are many new and classic characters, all of which have kept the basic mortal Kombat look, which is muscular. Each character has their own special moves and combo list, meaning that even though some of the characters look the same they are all different. This is a huge benefit for players as have similar characters can sometimes ruin a game. The type of characters consists of two fighting terms, such as netherealms fighters and earth realm fighters. However the number of male characters overweighs the number of female characters, which can be bad for sale to females. The list of playable and none playable characters is below;

Playable Characters

Scorpion

Liu Kang

Kung Lao

Sub-Zero

Sindel

Ermac                                         

Reptile

Kitana

Johnny Cage

Jade

Mileena

Nightwolf

Cyrax

Noob Saibot

Smoke

Sektor

Sonya Blade

Jax Briggs

Kano

Kurtis Stryker

Shang Tsung

Baraka

Kabal

Raiden

Cyber Sub-Zero (Story Mode Unlockable)

Sheeva

Quan Chi (Story Mode Unlockable)

Skarlet- (Once a rumoured red ninja from Mortal Kombat II. She is now a new DLC playable character.)

Kenshi

Rain

Freddy Krueger

Kratos (Playable in PlayStation 3 and PlayStation Vita version)

Other characters in Challenge Tower and Story Mode:

Ruutuu

Cyborg (Unit 5)

Stunt Man

Director (Also playable in Fight Mode)

Tarkatan Soldier

Tarkatan Leader

Tarkatan General

Zombie

Cage Twin

Tremor (A boss character from Mortal Kombat: Special Forces. PS Vita exclusive.)

Perspective


The perspective of Mortal Kombat is that a Battle takes place in a 2-D environment with 3-D fighting characters and your attacks are based around a few simple combos. When the characters move the camera stays in a fixed position. This won’t confuse players, making it easier to play than a 3-D environment fighting game, and since the environments are always close and locked; the fixed camera will never get stuck behind something to block the user view. This allows fighting games to be played without disturbance from impaired character vision, for example 3-D fighting games which don't have the same perspective will make the game more difficult to play and get familiar with.


Cinematic/Cut scenes


GAMEPLAY

The gameplay of Mortal Kombat 9 is a 2D fighting game which allows users to move around in 2 dimensions. This means that the users can move in four directions, up down, left and right. I think that the designer has chosen to use a 2 dimensional Gameplay as it gives players a clear view of what the mortal Kombat fight will look like in real life. This affects users by improving their gaming experience. The normal blows have changed a lot. Instead of having a few punches and kicks divided between high and low, there's now a button for each limb: front arm, front leg, back arm, and back leg. This combines with most martial arts techniques. The player can also execute many special moves with little effort. Also new are intro and outro animations. Each character will have a different intro and outro, depending if they decided to do a Fatality or not.

The controls also refer a lot to Mortal Kombat 3, with the clash limited to a single plane, the fastest pace of struggle. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The "run" button is no longer in, but there is quick dash the player can use to inflict even more damage to their opponent if they're quick in getting their combo. Also out is the infamous system "Dial-a-Kombo", which was introduced in MK3 and used pre-defined sequences of buttons to execute "ready" combos. The combos are more akin to those found in MK and MKII, consisting largely of chaining regular attacks and special moves together

The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which allows players to hone their skills with their chosen character.

Mortal Kombat (2011) also includes several mini-games, like the classic (Test Your Might), and Test Your Sight, as well as the new Test Your Strike and Test Your Luck. The game also includes a massive 300 mission challenge in a new mode called The Challenge Tower.

Another new feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns red, indicating that the Fatality will not be executed.

An online feature called King of the Hill is a spectator view, and its observers are given the ability to interact directly with those currently engaged in battle.



Interaction Model
                               

Mortal Kombat has multiple interaction models. As it is a fighting game every character that can be used or seen is a playable character meaning that the interaction model of Mortal Kombat is excellent. The creator chose to select certain characters from the film and previous versions of Mortal Kombat. The designer choose these characters as they felt like they were the most suited and most popular characters, however there are a few characters in the cut scenes that are not playable, as they are not relevant to the story of the game. Only choosing a certain amount of playable characters is a method the designer uses to give players something to look forward to in the next Mortal Kombat game. Which means that if all characters were place on one game than the next game will have to have many new characters to rely interest people.


Game Setting

The game setting for Mortal Kombat will depend on what game mode the user will play. for example if the user was to play any of the single player story mode than that user will start at the default game setting which is usually normal. However the player has a choice before the game to change the level of difficulty, meaning the game can either be hard, medium or easy depending on the choice of the user, the designer chose to use these game settings as the user may find it too easy if they have played similar games, or they may find it too hard if they haven’t. Also by the end of the story mode the user could have the relevant skill to compete at the highest game difficulty level. This is also why the designer chooses to allow the player to adjust the difficulty. also the game setting for online multi-player varies to the skill level of the online person the user will be playing, for example that the game settings will depend on the level of skill that the user is fighting at, which means that all versus modes is one user fighting another and the difficulty is how good the user is that you are fighting.

Goals of the game

the goals of Mortal Kombat are depending on what game mode is selected, the goals vary from defeating their opponent, in the given time or battle situation, to complete all given objectives, to unlock all characters/unlockable and to complete the story mode, which is the main goal of Mortal Kombat .

Player Actions
Combos, special moves and enhances moves are the three different way a user can fight with, all characters have different attacks of the three types. Combos are essentially physical fight such as punches and kicks which can be linked together. Special moves are powers that can be used to inflict more damages, and range, such as bullets. The final type of attack is enhanced moves, this is a powerful attack which goes into a cut scene to take place, and each one is managed by its own meter and varies by different characters. Character actions also include blocking and counter which are defensive moves:, these defensive moves such as blocking can be done at any point of the fight and it repels others attacks, the counters can only be done while a character is getting attacked which stops the attack before it inflicts damage.

Narrative

The story of Mortal Kombat retells the events of the first three games, in a new timeline where Raiden receives a message from himself in the prime future after the Battle of Armageddon has happened and Shao Kahn became the supreme leader of all the realms. Because of this plot, characters and scenarios present are the classic ones, bringing the old to new and starting a new conflict. The story mode of Mortal Kombat is told in 16 chapters, with 27 playable characters with one character being playable in each chapter. The order of each chapter is listed below:


Chapter 1-5: Mortal Kombat

Johnny Cage

Sonya Blade

Scorpion

Cyrax(As Human)

Liu Kang

Mortal Kombat II

Chapter 6-11: Mortal Kombat II

Jax Briggs

Smoke

Sub-Zero

Kitana

Jade

Kung Lao (the final battle of the chapter, however, is fought by Liu Kang)

Mortal Kombat 3

Chapter 12-16: Mortal Kombat 3

Kurtis Stryker

Kabal

Cyber Sub-Zero

Night wolf

Raiden



Rewards there are multiple rewards for winning battles other than money for winning which are called Crypt points, which therefor can be used to purchase costumes, arenas and weapons. On story mode completion players will unlock a special costume for the selected character they have completed it with. This gives players motivation to keep playing until game completion.



Game Mechanics (Inventory, Scoring, Win condition)

Mortal Kombat characters are equipped with weapons that can be used in certain moves, which are used to attack or disfigure enemy characters. Some characters aren’t equipped with any weapons. The scoring is based on number of hits, highest combo, most powerful move, quickest defeat and health reaming from the winning player. All of that is added up and put into an overall rating and the player is given a trophy for winning. This gives players something to strive and compete for.





Addiction level and replay value

This shows the overall ratings given by the top game sellers across the world; the overall rating level is 95 this means that Mortal Kombat scored a great rating level, which indicates the level of addiction and replay value to be excellent.